|
How to get loud
The problem and theory Have you ever had this happen to you? You've spent the afternoon getting all your sounds perfectly tweaked for tonight's gig, but when you get there and start playing, everything sounds really..... not right?
"What's this?", you ask. "I thought Thurman Munson was a catcher for the Yankees, not a pitcher, (although he hit the curve pretty well)and who the heck is this Fletcher guy?" Well, aside from the fact that the baseball trivia part of your brain is functioning just fine, there's a whole other story going on here. Although it may look a little daunting (especially that graph you see looming below), it's really pretty simple, so just bear with us a moment for the inside poop.
Research and Measure Fletcher
and Munson were researchers at Bell Laboratories who demonstrated,
in 1933, that the human ear (and brain) perceive different frequencies
in a shifting manner dependent on level. Their measurements showed
that your ear is most sensitive to frequencies in the range of 3-4kHz,
and that frequencies above and below those points must be louder,
in absolute terms, in order to be perceived as They also showed that
the amount of increase of loudness in those other frequencies to achieve
that
When you take those sounds that you designed at around 60-70 dB (which is your basic living room, not gonna wake the neighbors or overly annoy the family level) and turn them up to the average 90dB+ stage levels, those same high and low frequencies will suddenly seem overly exaggerated making everything sound simultaneously painfully bright, yet woofy (kinda like a bad wine tasting description). Not only that, but those midrange frequencies (where the fundamental information about just which note you're playing live) are being overwhelmed by that, now excessive, high and low frequency information.
What you can do about it So what's a fella to do? Well, if you can manage it without driving everyone crazy, studies have determined that the optimum level for reference mixing (which would apply to sound design as well) is about 85dB.This is loud enough to start flattening out the curve, but not so loud as to seriously hurt yourself (unless you do it for 14 hours straight). Get yourself an inexpensive SPL meter, set it to 'A' weighting (which shoots for the equivalent of the human hearing sensitivity) crank up your amp so you're averaging 85dB, and tweak in your patches. Of course, 85dB is, to put it in easily understandable terms, 'pretty darn loud', so this isn't something you can do a 2 AM when you can't sleep 'cause you're worrying about sounding just right for the next gig. The
next best thing is to schedule a rehearsal with the rest of your band
where you can crank it up, and make your final tweaks while the rest
of the guys are there cracking jokes about Your third option, and
probably the easiest, is to study the curves above carefully, and remember
that if
As always rehearse and get better Next time you're tweaking up a tone or two, make two versions; one that sounds right at living room levels, and one that you think, using the stuff you've learned here, should sound about right at stage levels. When you play live, leave the first one alone, and tweak the second one (if necessary), then go back the next day and compare the two. Pay attention to how they differ from each other. Now try and make a couple more, using the same process. After you've done this a few times, you should be getting a pretty good feel for just what you'll have to do to get 'em right the first time. Presto, you're one step closer to that elusive Ph.D in Tone.
Used with permission: original text by Line 6. |
*Line 6®, Line 6 Inc., AX2, AxSys, BackTrack, BackTrack+Mic, Bass Floor POD®, Bass POD®, Bass POD® xt, Bass POD® xt Pro, Bass POD® xt Live, Constrictor™, Crunchtone™, Customtone, Duoverb, DL4™, DM4™, Echo Park™, Eight Ball, Filter Pro™, Flextone™, Floorboard, Floor POD®, Floor POD® Plus, FBV Express™, GearBox™, GearBox™ Plug-In, Guitarport™, GuitarPort® RiffTracker™, GuitarPort® xt, FM4™, HD147®, Jamware, JM4 Looper, LowDown, Liqua Flange™, M13, MM4™, MOD Pro, POD®, Pocket POD®, Pocket POD® Express, POD® FARM, POD® Studio, POD® xt, POD®xt Pro, POD® xt Live, POD® X3, POD® X3 Pro, POD® X3 Live, Rifftracker™, Roto Machine™, Space Chorus™, Spider™, Spider-Jam™, Spider-Valve™, ToneCore™, TonePort™, TubeTone, Ubermetal™, GX, UX1, UX2, UX8, Verbzilla™, Vetta™, Variax®, Variax® Acoustic, Variax® Workbench™ and Line 6 logos are trademarks of Line 6, Inc. RiffWorks, InstantDrummer™, Riffcaster, Rifflink and Sonoma Wire Works™ are trademarks of Sonoma Wire Works™. Atomic, Atomic Amps, LLC, Atomic Reactor 112, Atomic Reactor 112-50 and Atomic Reactor 212 are trademarks of Atomic Amps. Bose® and Bose® Personalized Amplification System™ are registered trademarks of Bose. T1 Tonematch, L1, All rights reserved. Vinny appears exclusively
for Vettaville.nl with courtesy of Vettaville Records Inc. All other product names used on this website are trademarks of their respective owners, which are in no way associated or affiliated with Vettaville.nl or Vettaville.net. These trademarks of other manufacturers are used solely to identify the products of those manufacturers to identify a certain tone or sound. Entire contents Copyright
© 2003-2008 Vettaville.nl. All Rights Reserved. Copyright © Vettaville.nl 2003-2008, All rights reserved. |